Graphics Programs Reference
In-Depth Information
Now that we have set the basic shader for the alien skin, let's go ahead with the main
component of the material, that is the bump:
1. Add a Texture Coordinate node (press Shift + A and go to Input | Tex-
ture Coordinate ) and two Mapping nodes (press Shift + A and go to
Vector | Mapping ). Connect the UV output of the Texture Coordinate
node to the Vector input sockets of both the Mapping nodes.
2. Add two Voronoi Texture nodes (press Shift + A and go to Texture |
Voronoi Texture, ) rename them as Voronoi Texture1 and Voronoi
Texture2 , and connect the first Mapping node's output to their Vector
input sockets. Set the Scale value of the Voronoi Texture1 to 100.000
and the Scale value of the Voronoi Texture2 to 20.000 .
3. Set the Rotation Y value of the first Mapping node to 60° .
4. Add two Wave Texture nodes (press Shift + A and go to Texture | Wave
Texture ) and rename them as Wave Texture1 and Wave Texture2 .
Connect the first Mapping node's output to the Vector input socket of the
Wave Texture1 node, set the Scale value of the texture to 20.000 , Dis-
tortion value to 10.000 , Detail to 16.000 , and Detail Scale to 0.300 .
5. Connect the second Mapping node output to the Wave Texture2 node's
Vector input socket and set the values of the texture exactly as the former
one. Set the Rotation Y value of the second Mapping node to 20° .
6. Add a Noise Texture node (press Shift + A and go to Texture | Noise
Texture ), rename it as Noise Texture1 , and connect the second Map-
ping node's output to its Vector input socket and set the texture's Scale
value to 120.000 and the Detail value to 7.000 .
7. Add a ColorRamp node (press Shift + A and go to Convertor | Color-
Ramp ), rename it as ColorRamp1 , and connect the Voronoi Texture1
node's Color output to its Fac input socket. Set the interpolation to Ease
and move the white colored marker to the left, very close to the black
colored one (to be more exact, under the end of the last e of the word
Ease ).
8. Add a Math node (press Shift + A and go to Convertor | Math ), change
the operation to Multiply , and rename it as Multiply1 . Connect the Co-
lor output of the ColorRamp1 node to the first Value input socket of the
Multiply1 node and set the second Value to 0.050 .
9. Add a Mix node (press Shift + A and go to Color | Mix ) and connect the
Color output of the Voronoi Texture2 to the Color1 input socket and the
Color output of the Wave Texture1 node to the Color2 input socket. Set
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