Graphics Programs Reference
In-Depth Information
folder. Load the
galaxy-constellation-star-background.png
image (courtesy of
nasaimages.org
).
3. Add a
RGB Curves
node (press
Shift
+
A
and go to
Color
|
RGB Curves
)
and paste it between the
Image Texture
node and the
Emission
node.
Click on the curve window to add a control point and set these coordin-
ates—
X
=
0.36667
and
Y
=
0.12778
. Click again on the curve window
to add a second control point and set these coordinates—
X
=
0.65556
and
Y
=
0.81111
.
Now, let's go ahead with the creation of the alien skin shader (with a different material
for the eyes):
1. Select the alien
Suzanne
object. Click on the
New
button in the
Node
Editor
window's header or in the
Material
window and rename the ma-
terial as
alienskin
.
2. Go in the edit mode (press
Tab
), select the eyes' vertexes, and click on
the
+
icon to the right of the
Material
window to add a second material.
Click on the
New
button and rename the material as
alieneyes
. Then,
click on
Assign
to assign it to the selected vertexes. Come out of the edit
mode.
3. Switch the
Diffuse
shader with a
Mix Shader
node. In the first
Shader
slot, select a
Diffuse
shader and in the second one, a
Glossy Shader
.
Set the
Mix Shader
node's
Factor
value to
0.600
, the
Diffuse
shader's
Color
value to
R 0.010
,
G 0.006
,
B 0.010
, the
Glossy
shader's
Color
value to
R 0.345
,
G 0.731
,
B 0.800
and the
Roughness
value to
0.100
.
4. Select the
alienskin
material and in the
Material
window switch the
Dif-
fuse BSDF
shader with a
Mix Shader
node. In the first
Shader
slot, se-
lect a
Diffuse BSDF
node and in the second one, an
Add Shader
node.
Set the
Diffuse
shader's
Roughness
value to
0.800
.
5. Add a
Layer Weight
node (press
Shift
+
A
and go to
Input
|
Layer
Weight
) and connect its
Facing
output to the
Fac
input socket of the
Mix
Shader
node. Set the
Blend
node's
Factor
value to
0.400
.
6. In both the
Shader
slots of the
Add Shader
node, select a
Glossy BSDF
shader node. Rename the first one as
Glossy BSDF 1
and the second
one as
Glossy BSDF 2
. Set the
Roughness
value of the first one to
0.450
and the
Roughness
value of the second one to
0.225
.