Graphics Programs Reference
In-Depth Information
the
Blend Type
to
Difference
and the
Fac
value to
1.000
. Rename it as
Difference1
.
10. Add a second
Mix
node (press
Shift
+
A
and go to
Color
|
Mix
) and con-
nect the
Color
output of the
Voronoi Texture2
to the
Color1
input sock-
et and the
Color
output of the
Wave Texture2
node to the
Color2
input
socket. Set the
Blend Type
to
Difference
and the
Fac
value to
1.000
.
Rename it as
Difference2
.
11. Add two
ColorRamp
nodes (press
Shift
+
A
and go to
Convertor
|
Col-
orRamp
), rename them as
ColorRamp2
and
ColorRamp3
. Connect the
Difference1
node's
Color
output to the
Fac
input socket of the
Color-
Ramp2
node and the output of the
Difference2
node to the
Fac
input
socket of the
ColorRamp3
node.
12. Set the interpolation to
B-Spline
for both of them. And, move the white
colored marker three-fourths of the slider length to the left for both of
them.
13. Add a
Mix
node (press
Shift
+
A
and go to
Color
|
Mix
) and connect the
Color
output of the
ColorRamp2
node to the
Color1
input socket and the
Color
output of the
ColorRamp3
node to the
Color2
input socket. Set
the
Blend Type
to
Multiply
and the
Fac
value to
1.000
. Rename it as
Multiply2
.
14. Add a
Math
node (press
Shift
+
A
and go to
Convertor
|
Math
), change
the operation to
Multiply
, and rename it as
Multiply3
. Connect the out-
put of the
Multiply2
node to the first
Value
input socket of the
Multiply3
node and set the second
Value
to
0.050
.
15. Add a
Bump
node (press
Shift
+
A
and go to
Vector
|
Bump
) and connect
the output of the
Multiply3
node to the
Height
input socket. Set the
Strength
value to
0.400
and connect the
Bump
node's
Normal
out-
put to the
Normal
input sockets of the
Diffuse BSDF
node. Rename the
node as
Bump_diff
.
16. Press
Shift
+
D
to duplicate the
Bump
node, rename it as
Bump_spec
,
and connect its output to the
Normal
input sockets of the
Glossy BSDF 1
and
Glossy BSDF 2
nodes. Connect the
Fac
output of the
Voronoi Tex-
ture1
node to the
Height
input socket. Set the
Strength
to
-0.015
.
17. Press
Shift
+
D
to duplicate the
Add2
node, rename it as
Add5
, and paste
it in between the
Voronoi Texture1
node and the
Bump_spec
node.
18. Add a
Math
node (press
Shift
+
A
and go to
Convertor
|
Math
) and paste
it to the immediate left of the
Bump
node. Rename it as
Add1
and con-