Graphics Programs Reference
In-Depth Information
the Blend Type to Difference and the Fac value to 1.000 . Rename it as
Difference1 .
10. Add a second Mix node (press Shift + A and go to Color | Mix ) and con-
nect the Color output of the Voronoi Texture2 to the Color1 input sock-
et and the Color output of the Wave Texture2 node to the Color2 input
socket. Set the Blend Type to Difference and the Fac value to 1.000 .
Rename it as Difference2 .
11. Add two ColorRamp nodes (press Shift + A and go to Convertor | Col-
orRamp ), rename them as ColorRamp2 and ColorRamp3 . Connect the
Difference1 node's Color output to the Fac input socket of the Color-
Ramp2 node and the output of the Difference2 node to the Fac input
socket of the ColorRamp3 node.
12. Set the interpolation to B-Spline for both of them. And, move the white
colored marker three-fourths of the slider length to the left for both of
them.
13. Add a Mix node (press Shift + A and go to Color | Mix ) and connect the
Color output of the ColorRamp2 node to the Color1 input socket and the
Color output of the ColorRamp3 node to the Color2 input socket. Set
the Blend Type to Multiply and the Fac value to 1.000 . Rename it as
Multiply2 .
14. Add a Math node (press Shift + A and go to Convertor | Math ), change
the operation to Multiply , and rename it as Multiply3 . Connect the out-
put of the Multiply2 node to the first Value input socket of the Multiply3
node and set the second Value to 0.050 .
15. Add a Bump node (press Shift + A and go to Vector | Bump ) and connect
the output of the Multiply3 node to the Height input socket. Set the
Strength value to 0.400 and connect the Bump node's Normal out-
put to the Normal input sockets of the Diffuse BSDF node. Rename the
node as Bump_diff .
16. Press Shift + D to duplicate the Bump node, rename it as Bump_spec ,
and connect its output to the Normal input sockets of the Glossy BSDF 1
and Glossy BSDF 2 nodes. Connect the Fac output of the Voronoi Tex-
ture1 node to the Height input socket. Set the Strength to -0.015 .
17. Press Shift + D to duplicate the Add2 node, rename it as Add5 , and paste
it in between the Voronoi Texture1 node and the Bump_spec node.
18. Add a Math node (press Shift + A and go to Convertor | Math ) and paste
it to the immediate left of the Bump node. Rename it as Add1 and con-
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