Graphics Programs Reference
In-Depth Information
41. Press Shift + D duplicate the Brick Texture node, connect the Mapping
node output and change the Mortar Size value to 0.010 ; add a Mix node
( Shift + A | Color | Mix ), paste it between the Multiply node and the Ma-
terial Output node; set the Blend Type to Screen , the Fac value to
1.000 , click on the Clamp option, and connect the color output of the
second Brick Texture node to the Color2 input socket.
42. Add a Frame ( Shift + A | Layout | Frame ) and parent to it the last nodes;
rename the frame MASK_BRICKS .
43. Go to the BRICKS frame and add a Math node ( Shift + A | Convertor
| Math ); paste it between the Bump and the Divide nodes; add a new
Math node ( Shift + A | Convertor | Math ) and connect its output to the
first Value input socket of the former one (this way the connection of the
Divide node is automatically moved to the second Value input socket).
Set the operation to Multiply and connect the output of the Screen node
inside the MASK_BRICKS frame to the first Value input socket. Set the
second Value to 2.000 .
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