Graphics Programs Reference
In-Depth Information
41. Press
Shift
+
D
duplicate the
Brick Texture
node, connect the
Mapping
node output and change the
Mortar Size
value to
0.010
; add a
Mix
node
(
Shift
+
A
|
Color
|
Mix
), paste it between the
Multiply
node and the
Ma-
terial Output
node; set the
Blend Type
to
Screen
, the
Fac
value to
1.000
, click on the
Clamp
option, and connect the color output of the
second
Brick Texture
node to the
Color2
input socket.
42. Add a
Frame
(
Shift
+
A
|
Layout
|
Frame
) and parent to it the last nodes;
rename the frame
MASK_BRICKS
.
43. Go to the
BRICKS
frame and add a
Math
node (
Shift
+
A
|
Convertor
|
Math
); paste it between the
Bump
and the
Divide
nodes; add a new
Math
node (
Shift
+
A
|
Convertor
|
Math
) and connect its output to the
first
Value
input socket of the former one (this way the connection of the
Divide
node is automatically moved to the second
Value
input socket).
Set the operation to
Multiply
and connect the output of the
Screen
node
inside the
MASK_BRICKS
frame to the first
Value
input socket. Set the
second
Value
to
2.000
.