Graphics Programs Reference
In-Depth Information
33. Add a Mix node (
Shift
+
A
|
Color
|
Mix
) and connect the output to the
Color
input sockets of both the
Diffuse
and the
Glossy
shaders; set the
Blend Type
to
Add
.
34. Press
Shift
+
D
to duplicate the
Add
node, change the Blend Type to
Mix
and connect its output to the
Color1
input socket of the add
Mix
node; set
the
Color1
to RGB 0.103 and the Color2 to R 0.546, G 0.571, B 0.565.
Set the
Fac
value to
0.200
.
35. Connect the
Color
output of the
ColorRamp
of the
Voronoi Texture
node to the
Color2
input socket of the add
Mix
node.
36. Add a Frame (
Shift
+
A
|
Layout
|
Frame
), select the nodes and then the
frame, press
Ctrl
+
P
to parent them, and rename the frame
CONCRETE
.
37. Add a new
Brick Texture
node (
Shift
+
A
|
Texture
|
Brick Texture
) and
connect the
Mapping
node output to its
Vector
input socket. Set these
values:
Scale 5.500
,
Mortar Size 0.005
,
Row Height 0.150
(the same as
in the first
Brick Texture
node we added). Set the
Color1
and
Color2
as
pure white.
38. Add a
Voronoi Texture
node (
Shift
+
A
|
Texture
|
Voronoi Texture
),
connect the
Mapping
node output to the
Vector
input socket, and set the
Scale
to
38.000
; add a
Mix
node (
Shift
+
A
|
Color
|
Mix
), set the
Blend
Type
to
Multiply
, and the
Fac
value to
1.000
. Connect the
Voronoi Color
output to the
Color1
input socket and the
Brick Texture Color
output to
the
Color2
input socket.
39. Now add a
Mix Shader
node (
Shift
+
A
|
Shader
|
Mix Shader
) and con-
nect it to the
Surface
input socket of the
Material Output
node; connect
the output of the
CONCRETE
frame to the first
Shader
input socket and
the output of the
BRICKS
frame to the second one.
40. Connect the
Multiply
node output to the
Fac
input socket of the
Mix
Shader
node.