Graphics Programs Reference
In-Depth Information
33. Add a Mix node ( Shift + A | Color | Mix ) and connect the output to the
Color input sockets of both the Diffuse and the Glossy shaders; set the
Blend Type to Add .
34. Press Shift + D to duplicate the Add node, change the Blend Type to Mix
and connect its output to the Color1 input socket of the add Mix node; set
the Color1 to RGB 0.103 and the Color2 to R 0.546, G 0.571, B 0.565.
Set the Fac value to 0.200 .
35. Connect the Color output of the ColorRamp of the Voronoi Texture
node to the Color2 input socket of the add Mix node.
36. Add a Frame ( Shift + A | Layout | Frame ), select the nodes and then the
frame, press Ctrl + P to parent them, and rename the frame CONCRETE .
37. Add a new Brick Texture node ( Shift + A | Texture | Brick Texture ) and
connect the Mapping node output to its Vector input socket. Set these
values: Scale 5.500 , Mortar Size 0.005 , Row Height 0.150 (the same as
in the first Brick Texture node we added). Set the Color1 and Color2 as
pure white.
38. Add a Voronoi Texture node ( Shift + A | Texture | Voronoi Texture ),
connect the Mapping node output to the Vector input socket, and set the
Scale to 38.000 ; add a Mix node ( Shift + A | Color | Mix ), set the Blend
Type to Multiply , and the Fac value to 1.000 . Connect the Voronoi Color
output to the Color1 input socket and the Brick Texture Color output to
the Color2 input socket.
39. Now add a Mix Shader node ( Shift + A | Shader | Mix Shader ) and con-
nect it to the Surface input socket of the Material Output node; connect
the output of the CONCRETE frame to the first Shader input socket and
the output of the BRICKS frame to the second one.
40. Connect the Multiply node output to the Fac input socket of the Mix
Shader node.
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