Graphics Programs Reference
In-Depth Information
44. Add a
Voronoi Texture
(
Shift
+
A
|
Texture
|
Voronoi Texture
) and a
Musgrave Texture
(
Shift
+
A
|
Texture
|
Musgrave Texture
) and con-
nect them as usual to the
Mapping
node output. Set the
Voronoi Scale
to
200.000
and the
Musgrave
scale to
154.200
.
45. Add a
Mix
node (
Shift
+
A
|
Color
|
Mix
), set the
Blend Type
to
Differen-
ce
and connect the
Voronoi
color output to the
Color1
input socket, and
the
Musgrave
color output to the
Color2
input socket.
46. Go to the
BRICKS
frame and add a
Mix
node (
Shift
+
A
|
Color
|
Mix
); re-
name it
Mix1
and paste it between the
Diffuse
shader and the
Mix
node;
move the connection of the
Mix
node from the
Color1
to the
Color2
input
socket and set the
Color1 Color
to RGB 0.019.
47. Press
Shift
+
D
to duplicate the
Mix1
node, rename it
Mix2
and paste it
between the
Mix1
node and the
Diffuse
shader. Move the connection of
the
Mix1
node from the
Color1
to the
Color2
input socket and set the
Color1 Color
to pure white.
48. Connect the output of the
Difference
node to the
Fac
input sockets of
the
Mix1
and
Mix2
nodes: add two
Bright/Contrast
nodes (
Shift
+
A
|
Color Bright/Contrast
) and paste them respectively between the
Differ-
ence
node and the
Mix1
and
Mix2
nodes.
49. For the
Bright/Contrast
node go to the
Mix1
node set the
Bright
to
1.300
and the
Contrast
to
1.550
; for the
Bright/Contrast
node go to the
Mix2
node set the
Bright
to
1.500
and the
Contrast
to
1.350
.