Graphics Programs Reference
In-Depth Information
44. Add a Voronoi Texture ( Shift + A | Texture | Voronoi Texture ) and a
Musgrave Texture ( Shift + A | Texture | Musgrave Texture ) and con-
nect them as usual to the Mapping node output. Set the Voronoi Scale
to 200.000 and the Musgrave scale to 154.200 .
45. Add a Mix node ( Shift + A | Color | Mix ), set the Blend Type to Differen-
ce and connect the Voronoi color output to the Color1 input socket, and
the Musgrave color output to the Color2 input socket.
46. Go to the BRICKS frame and add a Mix node ( Shift + A | Color | Mix ); re-
name it Mix1 and paste it between the Diffuse shader and the Mix node;
move the connection of the Mix node from the Color1 to the Color2 input
socket and set the Color1 Color to RGB 0.019.
47. Press Shift + D to duplicate the Mix1 node, rename it Mix2 and paste it
between the Mix1 node and the Diffuse shader. Move the connection of
the Mix1 node from the Color1 to the Color2 input socket and set the
Color1 Color to pure white.
48. Connect the output of the Difference node to the Fac input sockets of
the Mix1 and Mix2 nodes: add two Bright/Contrast nodes ( Shift + A |
Color Bright/Contrast ) and paste them respectively between the Differ-
ence node and the Mix1 and Mix2 nodes.
49. For the Bright/Contrast node go to the Mix1 node set the Bright to
1.300 and the Contrast to 1.550 ; for the Bright/Contrast node go to the
Mix2 node set the Bright to 1.500 and the Contrast to 1.350 .
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