Graphics Programs Reference
In-Depth Information
10. Add a Frame (press Shift + A and go to Layout | Frame ), select the new
nodes and the frame and press Crtl + P to parent them; rename the frame
as SEAS .
11. Add a Mix Shader node (press Shift + A and go to Shader | Mix Shader )
and place it just under the Add Shader node. Set the Fac value to 0.100
and connect the output of the SEAS frame's Diffuse to the first Shader
input and the output of the SEAS frame's Glossy to the second Shader
input socket.
12. Press Shift + D to duplicate the Mix Shader node and paste it between
the Add Shader node and the Material Output node. Connect the output
of the first Mix Shader node to the second Shader input.
13. Add a new Image Texture node (press Shift + A and go to Texture |
Image Texture ) and rename it as Spec/Mask . Connect the Color output
to the Fac input socket of the last Mix Shader node. Click on the Open
button to load the Earth-spec_low.png image and set Color Space
to Non-Color Data .
14. Add a Frame (press Shift + A and go to Layout | Frame ), select the
Spec/Mask node and the frame, and press Crtl + P to parent them; re-
name the frame as SEPARATOR LANDS/SEAS .
15. Now click on the Color output of the Color_Day image texture inside the
LANDS frame and connect it to the color input of the Diffuse shader in-
side the SEAS frame.
16. Add a Mix node (press Shift + A and go to Color | Mix ) and paste it just
before the SEAS frame's Diffuse shader. Switch the Color1 connection
to the Color2 input socket and then set Color1 to R 0.0065 , G 0.0065 , B
0.024 .
17. Add a ColorRamp node (press Shift + A and go to Convertor | Color-
Ramp ) to the SEAS frame (just add it and parent it to the frame). Con-
nect the Color output to the Color input of the Glossy shader. Set the
interpolation to B-Spline and change the black color to pure white and
the white color to R 0.209 , G 0.117 , B 0.117 . Click on the Add button and
change the new marker color to R 0.965 , G 0.462 , B 0.223 .
18. Add a Layer Weight node (press Shift + A and go to Input | Layer
Weight ) to the SEAS frame, connect the Facing output to the Fac input
socket of the ColorRamp node and to the Fac input socket of the Mix
node.
19. Add an Image Texture node (press Shift + A and go to Texture | Image
Texture ), a ColorRamp node (press Shift + A and go to Convertor | Co-
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