Graphics Programs Reference
In-Depth Information
10. Add a Frame (press
Shift
+
A
and go to
Layout
|
Frame
), select the new
nodes and the frame and press
Crtl
+
P
to parent them; rename the frame
as
SEAS
.
11. Add a
Mix Shader
node (press
Shift
+
A
and go to
Shader
|
Mix Shader
)
and place it just under the
Add Shader
node. Set the
Fac
value to
0.100
and connect the output of the
SEAS
frame's
Diffuse
to the first
Shader
input and the output of the
SEAS
frame's
Glossy
to the second
Shader
input socket.
12. Press
Shift
+
D
to duplicate the
Mix Shader
node and paste it between
the
Add Shader
node and the
Material Output
node. Connect the output
of the first
Mix Shader
node to the second
Shader
input.
13. Add a new
Image Texture
node (press
Shift
+
A
and go to
Texture
|
Image Texture
) and rename it as
Spec/Mask
. Connect the
Color
output
to the
Fac
input socket of the last
Mix Shader
node. Click on the
Open
button to load the
Earth-spec_low.png
image and set
Color Space
to
Non-Color Data
.
14. Add a
Frame
(press
Shift
+
A
and go to
Layout
|
Frame
), select the
Spec/Mask
node and the frame, and press
Crtl
+
P
to parent them; re-
name the frame as
SEPARATOR LANDS/SEAS
.
15. Now click on the
Color
output of the
Color_Day
image texture inside the
LANDS
frame and connect it to the color input of the
Diffuse
shader in-
side the
SEAS
frame.
16. Add a
Mix
node (press
Shift
+
A
and go to
Color
|
Mix
) and paste it just
before the
SEAS
frame's
Diffuse
shader. Switch the
Color1
connection
to the
Color2
input socket and then set
Color1
to
R 0.0065
,
G 0.0065
,
B
0.024
.
17. Add a
ColorRamp
node (press
Shift
+
A
and go to
Convertor
|
Color-
Ramp
) to the
SEAS
frame (just add it and parent it to the frame). Con-
nect the
Color
output to the
Color
input of the
Glossy
shader. Set the
interpolation to
B-Spline
and change the black color to pure white and
the white color to
R 0.209
,
G 0.117
,
B 0.117
. Click on the
Add
button and
change the new marker color to
R 0.965
,
G 0.462
,
B 0.223
.
18. Add a
Layer Weight
node (press
Shift
+
A
and go to
Input
|
Layer
Weight
) to the
SEAS
frame, connect the
Facing
output to the
Fac
input
socket of the
ColorRamp
node and to the
Fac
input socket of the
Mix
node.
19. Add an
Image Texture
node (press
Shift
+
A
and go to
Texture
|
Image
Texture
), a
ColorRamp
node (press
Shift
+
A
and go to
Convertor
|
Co-