Graphics Programs Reference
In-Depth Information
5. Add a new Image Texture node (press Shift + A and go to Texture |
Image Texture ) and a Bump node (press Shift + A and go to Vector |
Bump ). Connect the color output of this second Image Texture node to
the Height input socket of the Bump node, and then connect the Normal
output of the Bump node to the Normal input sockets of both the Diffuse
and the Glossy shaders.
6. Rename the second Image Texture node as Bump , and then click on
its Open button and load the Earth-bump_low.png image. Set Color
Space to Non-Color Data . Select the Bump vector node, rename it as
Bump_Lands , and set its Strength value to 0.002 .
7. Add a Frame (press Shift + A and go to Layout | Frame ), select the two
image texture nodes, the Bump_Lands node, the Diffuse and Glossy
shaders, and then the frame. Press Crtl + P to parent them and rename
the frame as LANDS :
8. Now add a Noise texture (press Shift + A and go to Texture | Noise Tex-
ture ), a Bump node (press Shift + A and go to Vector | Bump ), a Diffuse
shader (press Shift + A and go to Shader | Diffuse BSDF ), and a Glossy
shader (press Shift + A and go to Shader | Glossy BSDF ).
9. Set the Noise texture's Scale value to 1000.000 and connect the Color
output to the Height input socket of the Bump node. Rename the latter
as Bump_Oceans , set the Strength value to 0.001 , and connect the
Normal output to the Normal input sockets of the new Diffuse and
Glossy shaders. Set the Glossy shader's Roughness value to 0.100 .
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