Graphics Programs Reference
In-Depth Information
lorRamp
), a
Noise Texture
node (press
Shift
+
A
and go to
Texture
|
Noise Texture
), and a
Mix
node (press
Shift
+
A
and go to
Color
|
Mix
).
23. Connect the
Color
output of the
RGB Curves
node to the
Fac
input of
the
ColorRamp
node; click on the diagonal line inside the
RGB Curves
to add a control point and in the
X
and
Y
slots on the bottom of the node
set
X
to
0.50000
and
Y
to
0.26000
. Click again to add a new control
point and set:
X
to
0.51000
and
Y
to
0.75000
.
24. Set the
ColorRamp
node interpolation to
Constant
and set the markers
as shown in the following screenshot (basically a stepped graduation
from the color
R 0.991
,
G 0.591
, and
B 0.084
to the color
R 0.105
,
G 0.012
, and
B 0.009
):
25. Press
Shift
+
D
to duplicate the
ColorRamp
node and move it above the
original. Set the interpolation to
Linear
then connect the
Color
outputs of
both the
ColorRamp
nodes to the
Color1
and
Color2
input sockets of
the
Mix
node. Set the
Mix
node
Blend Type
to
Dodge
and the
Fac
value
to
1.000
.
26. Press
Shift
+
D
to duplicate the
Dodge
node, set the
Blend Type
to
Mul-
tiply
and the
Fac
value to
0.500
; connect the
Dodge
output to the
Col-
or1
input of the
Multiply
node and the
Color
output of the
Noise Texture
node to the
Color2
input.