Graphics Programs Reference
In-Depth Information
lorRamp ), a Noise Texture node (press Shift + A and go to Texture |
Noise Texture ), and a Mix node (press Shift + A and go to Color | Mix ).
23. Connect the Color output of the RGB Curves node to the Fac input of
the ColorRamp node; click on the diagonal line inside the RGB Curves
to add a control point and in the X and Y slots on the bottom of the node
set X to 0.50000 and Y to 0.26000 . Click again to add a new control
point and set: X to 0.51000 and Y to 0.75000 .
24. Set the ColorRamp node interpolation to Constant and set the markers
as shown in the following screenshot (basically a stepped graduation
from the color R 0.991 , G 0.591 , and B 0.084 to the color R 0.105 ,
G 0.012 , and B 0.009 ):
25. Press Shift + D to duplicate the ColorRamp node and move it above the
original. Set the interpolation to Linear then connect the Color outputs of
both the ColorRamp nodes to the Color1 and Color2 input sockets of
the Mix node. Set the Mix node Blend Type to Dodge and the Fac value
to 1.000 .
26. Press Shift + D to duplicate the Dodge node, set the Blend Type to Mul-
tiply and the Fac value to 0.500 ; connect the Dodge output to the Col-
or1 input of the Multiply node and the Color output of the Noise Texture
node to the Color2 input.
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