Graphics Programs Reference
In-Depth Information
27. Set the Noise Texture node Scale to 16.000 , Detail to 2.500 , and Dis-
tortion to 0.000 ; connect the Object output of the Mapping node to the
Vector input of the Noise Texture node.
28. Add a Hue Saturation Value node (Press Shift + A and go to Color |
Hue Saturation Value ) and move it to the right of the Multiply node; con-
nect the Multiply output to the Color input socket of the Hue Saturation
Value node, then set the Hue value to 0.465 and the Saturation value
to 1.050 .
29. Press Shift + D to duplicate the Multiply node and move it close to the
Noise Texture node; set the Blend Type to Overlay and the Fac value to
0.250 . Connect the Fac output of the Noise Texture to the Color1 input
socket and change the value of Color2 to pure white. Connect the Over-
lay node output to the Value input socket of the Hue Saturation Value
node.
30. Add a frame (Press Shift + A and go to Layout | Frame ), select these last
nodes and then the frame and press Ctrl + P to parent them. Rename the
frame RUST_COLOR .
31. Connect the output of the Multiply node inside the RUST_COLOR frame
to the Color input socket of the Diffuse shader inside the SHADERS
frame, then connect the Fac output of the Noise Texture node inside the
STENCIL frame to the Color input of the RGB Curves node inside the
RUST_COLOR frame.
How it works...
From step 1 to step 6 we built the basic shaders arrangement; from step 7 to step 11
we made the STENCIL to separate the rust material from the polished metal.
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