Graphics Programs Reference
In-Depth Information
Creating a multipurpose metal group
node
In this recipe we will build a generic node group shader applicable, by setting different
values, to the most part of different metal materials:
Getting ready
Start Blender and load the file
1301OS_04_start.blend
.
How to do it...
Now we are going to create the node group:
1. Click on
New
in the
Material
window under the
Properties
panel or in the
Node Editor
header.
2. Switch the
Diffuse
shader with a
Mix Shader
node. In the first
Shader
slot
select a
Glossy BSDF
shader, in the second
Shader
slot select an
Aniso-
tropic BSDF
.
3. Press
Shift
+
D
to duplicate the
Mix Shader
node and paste it just after
the first
Mix Shader
node. Add a
Diffuse
shader (press
Shift
+
A
and go
to
Shader
|
Diffuse BSDF
) and connect it to the second
Shader
input of
the second
Mix Shader
node.