Graphics Programs Reference
In-Depth Information
4. Add a
Fresnel
node (press
Shift
+
A
and go to
Input
|
Fresnel
) and con-
nect it to the
Fac
input of the second
Mix Shader
node.
5. Add a
Mix
node (press
Shift
+
A
and go to
Color
|
Mix
), set the
Blend
Type
to
Add
and connect the
Color
output to the
Color
input sockets of
the
Diffuse
,
Glossy
, and
Anisotropic
shader nodes.
6. Add a
Bump
node (press
Shift
+
A
and go to
Vector
|
Bump
) and connect
its
Normal
output to the
Normal
input sockets of the
Diffuse
,
Glossy
,
and
Anisotropic
shader nodes.
7. Select all the nodes except for the
Material Output
node and press
Ctrl
+
G
to create a group; rename the group
Metal
.