Graphics Programs Reference
In-Depth Information
4. Add a Fresnel node (press Shift + A and go to Input | Fresnel ) and con-
nect it to the Fac input of the second Mix Shader node.
5. Add a Mix node (press Shift + A and go to Color | Mix ), set the Blend
Type to Add and connect the Color output to the Color input sockets of
the Diffuse , Glossy , and Anisotropic shader nodes.
6. Add a Bump node (press Shift + A and go to Vector | Bump ) and connect
its Normal output to the Normal input sockets of the Diffuse , Glossy ,
and Anisotropic shader nodes.
7. Select all the nodes except for the Material Output node and press Ctrl
+ G to create a group; rename the group Metal .
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