Graphics Programs Reference
In-Depth Information
right and the white color marker one-third to the left. Connect the Fac out-
put of the fourth Musgrave Texture node to the Fac input of this last Co-
lorRamp node.
20. Add a Math node ( Shift + A and go to Convertor | Math ) and paste it
between the Mix node and the last Math node (the one set to Multiply ).
21. Connect the ColorRamp node's Color output to the second Value input
of the just added Math node.
How it works...
We are using the vertex color layer set in the Getting ready section as a stencil map
to distribute both the colored Diffuse and the Glossy shaders, driven also by the
Facing option of the Layer Weight input node.
For the rest, the bulk of the effect is in the bump obtained by the Noise and Mus-
grave textures mixed and clamped in several ways by the ColorRamp nodes.
As usual, the last Math node set to Multiply establishes the strength of the bump.
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