Graphics Programs Reference
In-Depth Information
Note
Anisotropy is a method for enhancing the image quality of textures on surfaces
that are far away and steeply angled with respect to the point of view; an aniso-
tropic surface will change in appearance as it's rotated about its geometric nor-
mal.
The Rotation value of the Anisotropic shader set the flow of the highlights on the
mesh, the direction of the specularity rotates as this value increases from 0.000 to
1.000.
There's more...
Let's try now, starting from the black one, to make a differently processed kind of
bakelite material:
1. Select the Diffuse , Glossy , Anisotropic , and the second Mix Shader
nodes and press Ctrl + G to make a group; rename it Bakelite .
2. Click and drag the Diffuse shader's Color socket to expose it; drag also
the Fac socket of the Mix Shader2 node and rename it as Aniso . This
will drive the influence of the Anisotropic shader on the Glossy one.
Click and drag also the Fac socket of the Mix Shader1 and rename it
Spec : this will drive up the amount of final specularity of the shader. Press
Tab to close the group.
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