Graphics Programs Reference
In-Depth Information
6. Place the mouse cursor in the Node Editor window and press N ; select
the first Mix Shader node and in the Active Node panel on the right, and
in the Label slot, write Mix Shader1 ; select the second one and in the
Label slot, write Mix Shader2 .
7. Add an Anisotropic BSDF shader (press Shift + A and go to Shader |
Anisotropic BSDF ) and connect its output to the second input socket of
the Mix Shader (2) node.
8. Set the Mix Shader (2) factor value to 0.500 . Set the Anisotropic color
to the same light gray as for the Glossy shader (that is, RGB 0.253), the
Roughness to 0.100 and the Rotation to 0.500 .
How it works...
Basically we made the same kind of material as the former green plastic, but this
time we enhanced the reflectivity (mirror) by lowering the Roughness value. We also
added an Anisotropic specularity effect with the same Roughness value and color
as for the Glossy shader.
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