Graphics Programs Reference
In-Depth Information
6. Place the mouse cursor in the
Node Editor
window and press
N
; select
the first
Mix Shader
node and in the
Active Node
panel on the right, and
in the
Label
slot, write
Mix Shader1
; select the second one and in the
Label
slot, write
Mix Shader2
.
7. Add an
Anisotropic BSDF
shader (press
Shift
+
A
and go to
Shader
|
Anisotropic BSDF
) and connect its output to the second input socket of
the
Mix Shader
(2) node.
8. Set the
Mix Shader
(2) factor value to
0.500
. Set the
Anisotropic
color
to the same light gray as for the
Glossy
shader (that is, RGB 0.253), the
Roughness
to
0.100
and the
Rotation
to
0.500
.
How it works...
Basically we made the same kind of material as the former green plastic, but this
time we enhanced the reflectivity (mirror) by lowering the
Roughness
value. We also
added an
Anisotropic
specularity effect with the same
Roughness
value and color
as for the
Glossy
shader.