Graphics Programs Reference
In-Depth Information
3. Now add: a Texture Coordinate node (press Shift + A and go to Input
| Texture Coordinate ); a Mapping node ( Shift + A and go to Vector |
Mapping ); a Noise Texture node (press Shift + A and go to Texture |
Noise Texture ); a ColorRamp node (press Shift + A and go to Convert-
er | ColorRamp ); and a Mix node (press Shift + A and go to Color | Mix ).
4. Connect the Object output of the Texture Coordinate node to the Vector
input of the Mapping node, then connect the output of this to the Noise
Texture node input. Connect the Color output of the Noise Texture to
the ColorRamp input socket, Fac and the Color output of the latter one
to the Color1 input socket of the Mix node. Connect the Color output of
the Mix node to the Color input of the Bakelite node group.
5. Set the Noise Texture node Scale to 4.000 , Detail to 4.200 and Dis-
tortion to 1.700 .
6. Set the ColorRamp node interpolation to B-Spline , moving the black col-
or marker one-fourth to the right and the white color marker one-fourth to
the left.
7. Set the Mix node's Blend Type to Divide (but experiment also with others
types), the Fac value to 0.600 and the Color2 value to R 0.799 , G
0.442 , and B 0.220 .
8. In the Bakelite node group interface, set the Spec value to 0.300 .
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