Graphics Programs Reference
In-Depth Information
Creating a bakelite material
Bakelite is a very common type of plastic and can be found in a lot of different color-
ations and patterns. In this recipe we will create the black type that was once com-
monly used for, among other things, the classic home telephone.
Getting ready
1. Start Blender and load again the file 1301OS_04_start.blend .
2. Select the Suzanne mesh and press T ; in the Object Tools panel on the
left, select Flat from the Shading option; press T again to get rid of the
Object Tools panel.
3. Go to the Object Modifiers window in the Properties panel and set the
Subdivision Surface modifier levels both for View and Render to 1 .
How to do it...
Now we are going to create the material:
1. Go to the Material window and click on New (or do it, as usual, in
the Node Editor header). Rename the material Plast-
ic_bakelite_black .
2. Set Viewport Shading of the Camera view to Rendered .
3. Switch the Diffuse shader with a Mix Shader node. In the first Shader slot
select a Diffuse BSDF shader, in the second Shader slot select Glossy
BSDF .
4. Change the Diffuse shader color to a pure black and the Glossy shader
color to a light gray (RGB 0.253); set the Roughness value of the Glossy
shader to 0.100 and the Factor value of the Mix Shader node to 0.800 .
5. Press Shift + D to duplicate the Mix Shader node and paste it between the
Glossy shader and the first Mix Shader node.
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