Graphics Programs Reference
In-Depth Information
Creating a bakelite material
Bakelite is a very common type of plastic and can be found in a lot of different color-
ations and patterns. In this recipe we will create the black type that was once com-
monly used for, among other things, the classic home telephone.
Getting ready
1. Start Blender and load again the file
1301OS_04_start.blend
.
2. Select the Suzanne mesh and press
T
; in the
Object Tools
panel on the
left, select
Flat
from the
Shading
option; press
T
again to get rid of the
Object Tools
panel.
3. Go to the
Object Modifiers
window in the
Properties
panel and set the
Subdivision Surface
modifier levels both for
View
and
Render
to
1
.
How to do it...
Now we are going to create the material:
1. Go to the
Material
window and click on
New
(or do it, as usual, in
the
Node Editor
header). Rename the material
Plast-
ic_bakelite_black
.
2. Set
Viewport Shading
of the
Camera
view to
Rendered
.
3. Switch the
Diffuse
shader with a
Mix Shader
node. In the first
Shader
slot
select a
Diffuse BSDF
shader, in the second
Shader
slot select
Glossy
BSDF
.
4. Change the
Diffuse
shader color to a pure black and the
Glossy
shader
color to a light gray (RGB 0.253); set the
Roughness
value of the
Glossy
shader to
0.100
and the
Factor
value of the
Mix Shader
node to
0.800
.
5. Press
Shift
+
D
to duplicate the
Mix Shader
node and paste it between the
Glossy
shader and the first
Mix Shader
node.