Graphics Programs Reference
In-Depth Information
6. Connect the Object output of the Texture Coordinate node to the Vector
input of the Mapping node and the output of this one to the input of the
Noise Texture node.
7. Set the Noise Texture scale to 50.000 . Add an RGB to BW node (press
Shift + A and go to Convertor | RGB to BW ) and a Math node (press
Shift + A and go to Convertor | Math ); connect the Noise Texture node's
Color output to RGB to BW and the RGB to BW node's Val output to the
first Value input of the Math node.
8. Set the Math node operation to Multiply and the second Value to 0.100 ;
connect its Value output to the Displacement input socket of the Materi-
al Output node.
How it works...
This is one of the simplest materials you can build in Cycles; it consists of a colored
Diffuse component mixed at 50% with a white Glossy shader. A tiny Noise Texture ,
connected directly to the Displacement input of the Material Output node, adds a
slight dotted bump effect to the whole material; this effect actually is optional, the
shader is already very plastic-looking without the bump.
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