Graphics Programs Reference
In-Depth Information
15. Add a Hue Saturation Value node (press Shift + A and go to Color | Hue
Saturation Value ) and drag it to the link connecting the second Noise
texture to the first Mix node to paste it in between. Set Value to 10.000 .
16. Press Shift + D to duplicate it and drag it to the link connecting the last
Wave texture to the second Mix node. Set Value to 0.100 .
17. Press Shift + D to duplicate it again and drag it between the second Mix
node and the Multiply node. Set Value to 0.350 .
18. Add a Bright/Contrast node (press Shift + A and go to Color | Bright/
Contrast ) and drag it to be pasted between the second Noise texture
and the second Mix factor input. Set the Bright value to -0.250 and the
Contrast value to 1.000 , as shown in the following screenshot:
19. Add a Frame , select these last 11 nodes and the Frame , and then press
Crtl + P to parent them. Rename the Frame as Sand Bump .
20. Select the last Wave texture and press Shift + D to duplicate it twice
(press Alt + P unparent it, if after the duplication, the node is still parented
to the Frame ). Do the same with the Bright/Contrast node. Connect the
Mapping output to their Vector input. Select a Mix node and press Shift
+ D to duplicate it. Set the Blend Type to Divide and the factor to 1.000 .
21. Connect each Color output of the two textures to the respective Color
input of the Bright/Contrast nodes. Then, connect their color outputs to
the Color1 and Color2 inputs of the Divide node.
22. In the first Wave texture, set the Scale value to 0.500 , Distortion to
25.000 , Detail to 10.000 , and Detail Scale to 1.000 . In the Bright/
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