Graphics Programs Reference
In-Depth Information
15. Add a
Hue Saturation Value
node (press
Shift
+
A
and go to
Color
|
Hue
Saturation Value
) and drag it to the link connecting the second
Noise
texture to the first
Mix
node to paste it in between. Set
Value
to
10.000
.
16. Press
Shift
+
D
to duplicate it and drag it to the link connecting the last
Wave
texture to the second
Mix
node. Set
Value
to
0.100
.
17. Press
Shift
+
D
to duplicate it again and drag it between the second
Mix
node and the
Multiply
node. Set
Value
to
0.350
.
18. Add a
Bright/Contrast
node (press
Shift
+
A
and go to
Color
|
Bright/
Contrast
) and drag it to be pasted between the second
Noise
texture
and the second
Mix
factor input. Set the
Bright
value to
-0.250
and the
Contrast
value to
1.000
, as shown in the following screenshot:
19. Add a
Frame
, select these last 11 nodes and the
Frame
, and then press
Crtl
+
P
to parent them. Rename the
Frame
as
Sand Bump
.
20. Select the last
Wave
texture and press
Shift
+
D
to duplicate it twice
(press
Alt
+
P
unparent it, if after the duplication, the node is still parented
to the
Frame
). Do the same with the
Bright/Contrast
node. Connect the
Mapping
output to their
Vector
input. Select a
Mix
node and press
Shift
+
D
to duplicate it. Set the
Blend Type
to
Divide
and the factor to
1.000
.
21. Connect each
Color
output of the two textures to the respective
Color
input of the
Bright/Contrast
nodes. Then, connect their color outputs to
the
Color1
and
Color2
inputs of the
Divide
node.
22. In the first
Wave
texture, set the
Scale
value to
0.500
,
Distortion
to
25.000
,
Detail
to
10.000
, and
Detail Scale
to
1.000
. In the
Bright/