Graphics Programs Reference
In-Depth Information
8. Add a Frame (press Shift + A and go to Layout | Frame ). Press Shift to
multi-select the Noise texture, the two Diffuse shaders, the Mix Shader
node, and the Frame . Press Crtl + P to parent them. In the Active Node
panel (Press N in the Node Editor window), rename the Frame as Sand
Color .
9. Add a new Noise texture and a Wave Texture node (press Shift + A
and go to Texture | Wave Texture ). Select both these textures and press
Shift + D to duplicate them. Adjust them in a column in this order: Wave ,
Noise , Noise , and Wave . Connect the Mapping output to their corres-
ponding Vector inputs.
10. Set the first Wave texture's Scale value to 3.000 , Distortion to 25.000 ,
and Detail to 10.000 . Set the first Noise texture's Detail value to
10.000 and Distortion to 0.500 . Set the second Noise texture's Detail
value to 10.000 . Set the last Wave node's Scale value to 25.000 , Dis-
tortion to 15.000 , and Detail Scale to 5.000 .
11. Add a Mix node (press Shift + A and go to Color | Mix ) and connect the
first Wave color output to the Color1 input, and the second Noise texture
color output to the Color2 input.
12. Select the Mix node and press Shift + D to duplicate it. Connect the color
output of the first Mix node to the Color1 input of the second Mix node,
and the last Wave texture color output to its Color2 input.
13. Connect the color output of the third Noise texture to the Fac input socket
of the second Mix node.
14. Select a Mix node and press Shift + D to duplicate it. Change the Blend
Type to Multiply . Connect the output of the second Mix node to the Co-
lor1 input socket of the Multiply node. Set its Fac value to 0.300 and
connect its output to the Displacement input socket of the Material Out-
put node.
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