Graphics Programs Reference
In-Depth Information
5. Connect the
Mix
node output to the color input of the
Diffuse
shader.
6. In the
Voronoi
textures, switch
Coloring
from
Intensity
to
Cells
. In the
first
Voronoi
texture, set
Scale
to
2.700
, and in the second to
16.000
.
7. Select the
Screen
node and press
Shift
+
D
to duplicate it. Drag it to the
link connecting the
Screen
node and the
Diffuse
shader to paste it in
between. Set its
Blend Type
to
Multiply
and the
Fac
value to
0.950
.
Connect the
Color
output of the
Musgrave
texture to the
Color2
input of
the
Multiply
node.
8. Set the
Musgrave
scale to
2.776
,
Detail
to
3.500
,
Dimension
to
0.100
, and
Lacunarity
to
1.796
.
9. Select the
Multiply
node and press
Shift
+
D
to duplicate it. Paste it on
the link connecting the first
Multiply
node with the
Diffuse
shader. Set its
Fac
value to
0.300
and then connect the
Fac
output of the
Noise
texture
to the
Color2
input.
10. Set the
Noise
texture's
Scale
value to
7.980
,
Detail
to
16.000
, and
Distortion
to
2.380
.
11. Add a
Bump
node (press
Shift
+
A
and go to
Vector
|
Bump
) and connect
its
Vector
output to the
Vector
input of the
Diffuse
shader. Then, connect
the second
Multiply
output to the
Height
input socket of the
Bump
node.
Disconnect the link to the shader color input.
12. Add four
ColorRamp
nodes (press
Shift
+
A
and go to
Convertor
|
Co-
lorRamp
, then press
Shift
+
D
) and paste them, one for each texture
node, on the four links to the
Mix
nodes. Set their interpolation to
B-
Spline
. In the first two (connected to the
Voronoi
nodes) links, move the
black color marker to the middle of the slider. You can actually edit only
the first
ColorRamp
slider, then put the mouse cursor on the slider. Press
Crtl
+
C
to copy it and, with the mouse cursor in the slider of the second
one, press
Crtl
+
V
to paste it.
13. In the third
ColorRamp
(connected to the
Musgrave
texture) node, move
the black marker only one-fourth to the right. In the fourth node (connec-
ted to the
Noise
texture), move the black marker to the middle and the
white marker almost one-fourth to the left.
14. Set the
Bump
strength value to
1.000
.
15. Add a
Hue Saturation Value
node (press
Shift
+
A
and go to
Color
|
Hue
Saturation Value
) and paste it between the
Screen
node and the
Color1
input of the first
Multiply
node. Set
Value
to
10.000
.