Graphics Programs Reference
In-Depth Information
Creating
a
rock
material
using
procedural textures
In this recipe, we will create a rock material using procedural textures. We will create
something similar to the following:
Getting ready
Open the 1301OS_03_start.blend file and set the Camera view to the Rendered
mode.
How to do it...
Now, this is how we are going to create the rock material:
1. Select the spheroid (the subdivided cube) and click on New in the Material
window under the Properties panel or in the Node Editor header. Re-
name the material as Rock_procedural_01 .
2. Add a Voronoi texture, a Musgrave texture, and a Noise texture (press
Shift + A and navigate to Texture ) in the Node Editor window. Press Shift
+ D to duplicate the Voronoi texture and adjust them in a column.
3. Add Texture Coordinate (press Shift + A and go to Input | Texture
Coordinate ) and a Mapping node (press Shift + A and go to Vector |
Mapping ). Connect the Object output of the Texture Coordinate node to
the Vector blue input of the Mapping node. Now, connect the Mapping
node's Vector output to the Vector input sockets of the four texture nodes.
4. Add a Mix node (press Shift + A and go to Color | Mix ) and connect the
first two Voronoi and Fac outputs to the Color1 and Color2 inputs of the
Mix node. Set the Mix node Blend Type to Screen and set the Fac value
to 1.00 .
Search WWH ::




Custom Search