Graphics Programs Reference
In-Depth Information
17. As a last step (which is optional, but can improve the material), add a new
Mix node (press Shift + A and go to Color | Mix ). Set the Blend Type
to Difference and drag it to be pasted between the ColorRamp and the
first Mix node.
18. Switch the ColorRamp output from the Color1 input to the Fac input of
the Difference node, connect the RGB node output to the empty Color1
input and the Image Texture color output to the Color2 input.
19. Change the Mix node Blend Type to Color , switch the Diffuse node out-
put from the Fac to the Color2 input of the Color node and connect the
color output of the Image Texture node to the Color1 input of the same
Color node. You can let the Fac value of the Color node to 0.500 . The
more you increase this value, even to the maximum value of 1.000 , the
more the color of the RGB node will influence the final result.
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