Graphics Programs Reference
In-Depth Information
17. As a last step (which is optional, but can improve the material), add a new
Mix
node (press
Shift
+
A
and go to
Color
|
Mix
). Set the
Blend Type
to
Difference
and drag it to be pasted between the
ColorRamp
and the
first
Mix
node.
18. Switch the
ColorRamp
output from the
Color1
input to the
Fac
input of
the
Difference
node, connect the
RGB
node output to the empty
Color1
input and the
Image Texture
color output to the
Color2
input.
19. Change the
Mix
node
Blend Type
to
Color
, switch the
Diffuse
node out-
put from the
Fac
to the
Color2
input of the
Color
node and connect the
color output of the
Image Texture
node to the
Color1
input of the same
Color
node. You can let the
Fac
value of the
Color
node to
0.500
. The
more you increase this value, even to the maximum value of
1.000
, the
more the color of the
RGB
node will influence the final result.