Graphics Programs Reference
In-Depth Information
14. Add a
RGB
node (press
Shift
+
A
and go to
Input
|
RGB
). Add a
Mix
node (press
Shift
+
A
and go to
Color
|
Mix
). Connect both the
Color
outputs of the
RGB
and
Image Texture
nodes to the
Color1
and
Color2
input sockets of the
Mix
node. Connect the
Color
output of the
Mix
node
to the
Color
input sockets of the
Diffuse
and
Glossy
shaders.
15. Click on the color slider of the
RGB
node and set these values:
R 0.407
,
G 0.323
, and
B 0.293
. Connect the
Color
output of the
ColorRamp
node
to the
Fac
input of the
Mix
node.
16. In the
Texture Coordinate
node, set the
Y
rotation angle to
20°
and set
the scale for all the three axes to
0.500
: