Graphics Programs Reference
In-Depth Information
12. Add a Bump node (press Shift + A and go to Vector | Bump ), connect the
Color output of the ColorRamp node to the Height input of the Bump
node and the Normal output of the latter to the Normal input of the Dif-
fuse shader. Detach the Color link from the Color input of the Diffuse
shader and set the Bump strength to 0.500 .
13. Add a Mix Shader node and a Glossy BSDF shader and connect them
to be mixed with the Diffuse shader. Set the Glossy shader's Rough-
ness value to 0.400 and the Mix Shader factor to 0.300 . Connect the
Normal output of the Bump node to the Normal socket of the Glossy
shader:
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