Graphics Programs Reference
In-Depth Information
12. Add a
Bump
node (press
Shift
+
A
and go to
Vector
|
Bump
), connect the
Color
output of the
ColorRamp
node to the
Height
input of the
Bump
node and the
Normal
output of the latter to the
Normal
input of the
Dif-
fuse
shader. Detach the
Color
link from the
Color
input of the
Diffuse
shader and set the
Bump
strength to
0.500
.
13. Add a
Mix Shader
node and a
Glossy BSDF
shader and connect them
to be mixed with the
Diffuse
shader. Set the
Glossy
shader's
Rough-
ness
value to
0.400
and the
Mix Shader
factor to
0.300
. Connect the
Normal
output of the
Bump
node to the
Normal
socket of the
Glossy
shader: