Graphics Programs Reference
In-Depth Information
18. With the last extrusion sill selected, let's now perform a second extrusion and
move it -0.04 units along the Y axis ( G key, Y key, then type -0.04 ). Coninue by
performing a third extrusion and scaling it down by a factor of 0.9 ( S key, then type
0.9 ). Finally, let's perform a fourth extrusion, press Escape , and then move it 0.33
units along the Y axis ( G key, Y key, then type 0.33 ).
19. Now switch to Object Mode , go to the Tool Shelf and set the face shading to
Smooth to ensure the new faces have the correct shading set.
20. The second part of tweaking requires us to use the sculpt tools. As a preparaion
step, let's go to the Modifiers tab of the Properties Editor and add a Subdivision
Surfaces Modifier to the shell object. Now let's switch to Right View ( View →
Right or press Numpad 3 ) and also switch to Sculpt Mode (same drop-down used
for switching between Object Mode and Edit Mode ).
21. Let's zoom out from the shell object, set the brush to Grab ( G key), set the size of
the brush at around 50% of the height of the aperture of the shell ( F key to set the
brush size), and tweak the aperture according to the next screenshot:
The purpose of performing this small deformaion on the aperture of the shell
is to get the body of the snail (to be added later) matching nicely with the shell.
 
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