Graphics Programs Reference
In-Depth Information
18. With the last extrusion sill selected, let's now perform a second extrusion and
move it -0.04 units along the Y axis (
G
key,
Y
key, then type
-0.04
). Coninue by
performing a third extrusion and scaling it down by a factor of 0.9 (
S
key, then type
0.9
). Finally, let's perform a fourth extrusion, press
Escape
, and then move it 0.33
units along the Y axis (
G
key,
Y
key, then type
0.33
).
19. Now switch to
Object Mode
, go to the
Tool Shelf
and set the face shading to
Smooth
to ensure the new faces have the correct shading set.
20. The second part of tweaking requires us to use the sculpt tools. As a preparaion
step, let's go to the
Modifiers
tab of the
Properties Editor
and add a
Subdivision
Surfaces Modifier
to the shell object. Now let's switch to
Right View
(
View →
Right
or press Numpad
3
) and also switch to
Sculpt Mode
(same drop-down used
for switching between
Object Mode
and
Edit Mode
).
21. Let's zoom out from the shell object, set the brush to
Grab
(
G
key), set the size of
the brush at around 50% of the height of the aperture of the shell (
F
key to set the
brush size), and tweak the aperture according to the next screenshot:
The purpose of performing this small deformaion on the aperture of the shell
is to get the body of the snail (to be added later) matching nicely with the shell.