Graphics Programs Reference
In-Depth Information
15. Now switch back to Object Mode and set the face shading to Smooth ( Tool Shelf
Sidebar ) to get it looking smoothed. Let's take a look at the next screenshot
showing the progress so far:
Once we have the basic shape ready, it's ime to start tweaking it to get it inished.
16. Let's make sure that we have the shell object selected, then go to the Modiiers
tab of the Properties Sidebar , click on the Apply buton of the Hook modifier, ,
and then on the Apply buton of the Array modifier. . This way we get the modifiers
converted into regular mesh on which we can work directly.
17. Now let's switch to Edit Mode , select the ring of verices on the border of the wider
part of the shell shape, switch to Right View ( View → Right ), extrude the selecion,
press Escape , and then move the extrusion -0.4 units along the Y axis ( G key, Y key,
then type -0.4 ). Coninue scaling the extrusion by a factor of 1.078 ( S key, then
type 1.078 ), and then move the extrusion 0.021 units along the X axis ( G key, X
key, then type 0.021 ) and -0.085 units along the Z axis (the G key, Z key, then type
-0.085 ).
 
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