Graphics Programs Reference
In-Depth Information
Finally, we just need to work out the apex of the shell to get the final mesh that we are
aiming at. Let's look at the next screenshot showing the final result, so that we know
beforehand what we are trying to achieve:
22. With the shell selected, let's switch to Edit Mode . Now zoom in and pan to see
the apex as it comes from the array modifier.
23. Select the irst row of verices running around the empty cone inside the irst whorl
and then scale them down unil the sharp shape of the internal border of the irst
whorl looks soft.
24. Then let's select the ring of verices forming the ring of the "ip"; coninue by
switching to Top View ( View → Top ), then click in the very center of the apex
to get the 3D Cursor located there, and set the Pivot Point to 3D Cursor (second
drop-down to the right-hand side of the Object Mode drop-down). Now let's enable
the Proportional Editing Tool ( Connected mode) and set its type to Smooth to
have some help in the tweaking that we're going to do. Rotate the selecion -75º
(the R key, then type -75 ) and adjust the Proportional Editing Tool influence
(mouse wheel up/down), unil the other rings afected shape a nice curve.
25. Right after that, switch to Right View ( View → Right ), click on the left-hand side
of the apex (close to it, but on empty space), and then apply a rotaion of 40º ( R key,
then type 40 ). Finally, move the selecion 0.09 units along the Y axis ( G key, Y key,
then type 0.09 ) to get the apex nicely closed. Don't forget to save the file now.
 
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