Graphics Programs Reference
In-Depth Information
5. With the basic shape in place, we can now switch to Edge Select Mode ( Ctrl + Tab )
and select only the edges surrounding the shape.
6. Switch to Front View ( Numpad 1 ) and extrude the selected edges upwards; moving
the extruded edges 0.5 units along the posiive Z axis ( G key, Z key, then type
"0.5") should be okay if you didn't change the size of the model too much from
the suggested measures; in this case we don't want the extrusion to be too short
because it would make the ship look too flat, but should also avoid moving the
extrusion too much, since that will cause the 3D shape to not look like a ship. If the
proporions are causing any kind of doubt or trouble, a good thing to do is to play a
bit, moving the extruded edges along the Z axis and rotaing the view around the
model; that way we can get a feel for how well the shape looks in each case and
choose the best one.
With the last extruded edges selected, we switch to Top View ( Numpad 7 ) and
extrude once again ( E key); this ime don't move the extrusion, just cancel the
translate operaion ( Esc key, right after the E key) and follow it by scaling down by a
factor of 0.7 ( S key, then type "0.7"). Now let's take a look at a screenshot to avoid
unintelligible writen explanaions for the next few steps:
7.
 
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