Graphics Programs Reference
In-Depth Information
40. We start by extruding the two edges just below the brake light shown in the
blueprint and moving them to the right (right view) unil they reach the corner
(using the top view as guide).
41. We then coninue by extruding only the lower edge of the last extrusion straight
into the posiive direcion of the Y axis to start creaing the shape that will match
the bumper below.
42. Next, we just perform three successive extrusions from the previous one and move
them left (top view), to close the shape in the symmetry axis.
43. We can now finish the protrusion we are shaping by extruding the edge just below
the brake light thrice to the left (top view), filling the empty space between it and
the protrusion with three faces. Tweak by hand to give it a good shape.
44. We only need to perform a couple of extrusions going upwards, to coninue shaping
the trunk, and leave space for the brake light. Noice the two small extrusions that
finish enclosing the brake light and remember to model that part.
45. The patch filling the space between the window frame of the second door and the
rear window frame can be created easily by selecing two edges from the back
fender, duplicaing them, moving them upwards, extruding twice upwards and then
tweaking as needed. Take a close look at the top part of the rear window frame and
make sure to create those two rows of faces.
 
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