Graphics Programs Reference
In-Depth Information
38. To do that, let's just select the three leftmost edges (right view) of the back fender
patch, extrude them, press Escape , and then move them to align them with the
verical edge of the door. Then extrude again, press escape, and move the extrusion
in the negaive direcion of the Y axis, unil they get close to the lower part of the
front fender, from the right-hand side to the botom let-hand side of the front door.
39. Now merge the extruded verices with those of the front fender patch by selecing
two each ime and using the Merge tool ( Mesh → Vertices → Merge ), and using
the opion from the menu that will make the merged vertex be located where the
vertex of the front fender is. Don't forget to ensure that this "bridge" has a good
shape and doesn't end up being enirely lat. Here we have a small screenshot to
help us get it done correctly:
Our next step is to model the remaining part of the back fender, the frame for the
rear window, and the small patch that will fill the space in between the frame of the
window of the second door and the frame of the rear window. This will need us to
add more geometry for the big patch that now has the front and rear fenders, and
two new patches for the rear window frame and the patch besides it. Once again,
we'll irst look at an image to make the descripion easier to follow:
 
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