Game Development Reference
In-Depth Information
Pathfinding
Unlike other systems we've implemented in Lua, the navigation mesh and pathfinding will
be provided by the open source Recast and Detour libraries. Recast is the library and tool-
set that is responsible for building a navigation mesh from our sandbox-level geometry,
while Detour is responsible for pathfinding on the mesh.
The agents within the sandbox will use Detour as a service where paths are requested, and
the agents then become responsible for following these paths. This separation of data al-
lows you to reuse the navmesh as well as multiple navmeshes within the sandbox without
having Detour or Recast interface with our agents.
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