Game Development Reference
In-Depth Information
Chapter 5. Navigation
In this chapter, we will cover the following topics:
• Generating navigation meshes
• Pathfinding with navigation meshes
• Accessing the path information
• Moving soldiers with navigation meshes
• Multiple navigation meshes
So far, we've focused on agents; now, we'll take a look at the environments that our agents
occupy. To get agents to move around, we're going to use navigation meshes, which are
also known as navmeshes. A navmesh is simply a polygon representation of all possible
areas our agents can move to.
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