Game Development Reference
In-Depth Information
Creating a navigation mesh
Creating a navmesh utilizes all the fixed geometry within the sandbox. The C++ side of the
navmesh generation takes care of representing the sandbox to the Recast library. Any
SandboxObject instance with a mass of zero, which is a fixed object, will be used for
the navmesh generation.
Note
Planes are excluded from navmesh generation, so make sure that the ground is represented
by a mesh or box.
We see a navigation mesh in the following screenshot:
Search WWH ::




Custom Search