Game Development Reference
In-Depth Information
Playtesting
First let's create a test scene; create a new scene and name it Saving and Load-
ing Example . Within this scene, you have Main Camera, which we will use as our
player. We need two more GameObjects for our enemies. For the enemies, I created
two boxes and placed them randomly in the scene. I've named one of them Enemy1
and the other Enemy2 . Here's what my scene looks like:
Where you place the camera and enemy boxes doesn't matter. As long as you have
multiple objects to be your enemies, your test scene will be fine. Next, we will add the
scripts to Main Camera. First, we will add the Flat_Save_System script.
In the SFile Name field, type in the name of the file that you want to write to. I've
named mine PlayerData.txt . In the SDirectory field, type the directory you want
to save the file to for the desktop type in C:\Users\USERNAME\Desktop\ . Type
your username on your computer in place of username. Finally, drag Main Camera
into the slot next to Player . Your inspector for that script should look something like
the following screenshot.
Now, we will add the XML_Save_System script to the camera; go ahead and drag
it over to get started. In the PFileName field, type in
C:\Users\USERNAME\Desktop\PlayerData.xml . Do the same for the
EFileName field, except that you replace PlayerData.xml with EnemyData.xml .
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