Game Development Reference
In-Depth Information
void Update()
{
if(Input.GetKeyUp(KeyCode.F1))
{
Camera.main.SendMessage("SaveEnemies");
}
if(Input.GetKeyUp(KeyCode.F2))
{
Camera.main.SendMessage("LoadEnemies");
}
}
When the player presses the F1 key, we call the SaveEnemies function from the
XML save system. If the player presses the F2 key, we call the LoadEnemies func-
tion from the XML save system. With this functionality, the players can save their
progress at any time.
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