Game Development Reference
In-Depth Information
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
if(achKills >= 1)
GUILayout.Button("Kills 1",
GUILayout.Height(25), GUILayout.Width(75));
if(achKills >= 2)
GUILayout.Button("Kills 2",
GUILayout.Height(25), GUILayout.Width(75));
if(achKills >= 3)
GUILayout.Button("Kills 3",
GUILayout.Height(25), GUILayout.Width(75));
if(achKills >= 4)
GUILayout.Button("Kills 4",
GUILayout.Height(25), GUILayout.Width(75));
if(achKills >=5)
GUILayout.Button("Kills 5",
GUILayout.Height(25), GUILayout.Width(75));
if(achKills >=6)
GUILayout.Button("Kills 6",
GUILayout.Height(25), GUILayout.Width(75));
GUILayout.EndHorizontal();
GUILayout.EndArea();
GUILayout.BeginArea(new Rect(90, 80, 700,
700));
GUILayout.BeginHorizontal();
if(achTotGold >= 1)
GUILayout.Button("Total Gold 1",
GUILayout.Height(25), GUILayout.Width(75));
if(achTotGold >= 2)
GUILayout.Button("Total Gold 2",
GUILayout.Height(25), GUILayout.Width(75));
if(achTotGold >= 3)
GUILayout.Button("Total Gold 3",
GUILayout.Height(25), GUILayout.Width(75));
if(achTotGold >= 4)
GUILayout.Button("Total Gold 4",
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