Game Development Reference
In-Depth Information
GUILayout.Height(25), GUILayout.Width(75));
if(achTotGold >=5)
GUILayout.Button("Total Gold 5",
GUILayout.Height(25), GUILayout.Width(75));
if(achTotGold >=6)
GUILayout.Button("Total Gold 6",
GUILayout.Height(25), GUILayout.Width(75));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
if(achGoldSpnt >= 1)
GUILayout.Button("Gold Spent 1",
GUILayout.Height(25), GUILayout.Width(75));
if(achGoldSpnt >= 2)
GUILayout.Button("Gold Spent 2",
GUILayout.Height(25), GUILayout.Width(75));
if(achGoldSpnt >= 3)
GUILayout.Button("Gold Spent 3",
GUILayout.Height(25), GUILayout.Width(75));
if(achGoldSpnt >= 4)
GUILayout.Button("Gold Spent 4",
GUILayout.Height(25), GUILayout.Width(75));
if(achGoldSpnt >=5)
GUILayout.Button("Gold Spent 5",
GUILayout.Height(25), GUILayout.Width(75));
if(achGoldSpnt >=6)
GUILayout.Button("Gold Spent 6",
GUILayout.Height(25), GUILayout.Width(75));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
if(achRndsW >= 1)
GUILayout.Button("Rounds Won 1",
GUILayout.Height(25), GUILayout.Width(75));
if(achRndsW >= 2)
GUILayout.Button("Rounds Won 2",
GUILayout.Height(25), GUILayout.Width(75));
if(achRndsW >= 3)
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