Game Development Reference
In-Depth Information
void AchGUI(int ID)
{
GUILayout.BeginArea(new Rect(15, 25, 700,
700));
GUILayout.BeginVertical();
GUILayout.Label("Level");
GUILayout.Label("Kills");
GUILayout.Label("Total Gold");
GUILayout.Label("Gold Spent");
GUILayout.Label("Rounds Won");
GUILayout.Label("Time Played");
GUILayout.EndVertical();
GUILayout.EndArea();
GUILayout.BeginArea(new Rect(50, 25, 700,
700));
GUILayout.BeginHorizontal();
if(achLvl >= 1)
GUILayout.Button("Level 1",
GUILayout.Height(25), GUILayout.Width(75));
if(achLvl >= 2)
GUILayout.Button("Level 2",
GUILayout.Height(25), GUILayout.Width(75));
if(achLvl >= 3)
GUILayout.Button("Level 3",
GUILayout.Height(25), GUILayout.Width(75));
if(achLvl >= 4)
GUILayout.Button("Level 4",
GUILayout.Height(25), GUILayout.Width(75));
if(achLvl >=5)
GUILayout.Button("Level 5",
GUILayout.Height(25), GUILayout.Width(75));
if(achLvl >=6)
GUILayout.Button("Level 6",
GUILayout.Height(25), GUILayout.Width(75));
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