Game Development Reference
In-Depth Information
5. Just as in React AI and Unity NavMesh, we need a navigation mesh for this
as well. We clearly defined the route, but as you can see, the path is blocked.
In the RAIN menu, click on Create Navigation Mesh . Align and stretch it so
that it surrounds the area where you want the paths to be determined.
The Inspector panel for the NavMesh has a property called Ignored Tags .
Add Player to this list. (You might need to make sure that the player object
actually has that tag selected as well.) Otherwise, the NavMesh will not gen-
erate where the player stands, and will prevent its ability to find a path. Then
click on Generate Navigation Mesh at the bottom of the Inspector panel.
The result should look like this:
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