Game Development Reference
In-Depth Information
2. Next, drag the predefined character found in
Project
|
Standard Assets
|
Character Controllers
|
Sources
|
Prototype Character
| "
constructor
" in-
to the scene. From the scene depicted in the preceding screenshot, I recom-
mend placing him (the character) on the back left-hand side of the plane.
3. Next, we need a route. Although there is more than one waypoint system in
RAIN, I found that the route will be the fastest for this demo. In the
RAIN
menu, click on
Create Waypoint Route
. Name it's game object
GreenPath
.
We will need to call this later, so we want simple, easy names to remember.
4. Inthe
Inspector
panelfor
GreenPath
,clickonthe
Add (Ctrl W)
button.This
adds a waypoint. In fact, we need to add three. Place the first one on the in-
side of the V, the second on the tip of the V, and the last on the far edge of
the plane, as shown in the following screenshot: