Graphics Programs Reference
In-Depth Information
play the animation inside it when it is exported. Click OK to create the
symbol. The new symbol is created and Flash will open the new symbol
to allow you to import an image.
5. Choose File > Import > Import to Stage.
6. Navigate to the image sequence and choose the irst image of the
sequence, then press OK.
7. An alert message appears to let you choose to import either only this
image or the whole sequence of images. Opt to import the whole
sequence.
8. The image sequence is arranged in the timeline as frames. You can now
preview your animation by pressing the Enter key to see the animation
on the timeline.
9. Exit the symbol editing mode by clicking the Scene 1 on the top left of
the documents.
10. You will notice that the stage is empty and does not show the symbol
on it. Now, open the Library panel by choosing Window > Library or
pressing CTRL + L (CMD + L on the Mac).
11. Drag the symbol Bitmap_animation to the stage.
12. Test the movie by choosing Control > Test Movie > In Flash Professional.
You can preview your animation by pressing CTRL + Enter (CMD + Enter
on the Mac).
Note: Make sure that
the naming sequence is
correct so that it
imports correctly.
Figure 14.7   The sequence of 
images animation in the Flash 
timeline.
In the previous steps, you saw how to import a Photoshop animation to the
Flash timeline. In the following steps, we will go little further, by creating a
simple relection of the 3D animation in the stage:
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