Game Development Reference
In-Depth Information
Figure 2-28. An isolated plateau on the valley floor
4.
Hold the <shift> key down, and click once to sample a little way down the
slope of the plateau.
The Height parameter changes to match the sampled point.
5.
Reduce the brush size to something appropriate for terraced steps.
6.
Paint the first step, and sample its slope to get the next height.
7.
Repeat the procedure until you have terraced steps down to the valley floor
(Figure 2-29 ).
 
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