Game Development Reference
In-Depth Information
Figure 2-29. Terraced steps leading down to the valley floor
The next tool is the Smooth Height tool. Having undoubtedly experimented with several of the
spottier brushes, you've probably got some pretty spiky mountains somewhere on your terrain.
The Smooth Height tool will simulate some nice weathering to tame them down.
1.
Click on the Smooth Height tool.
2.
Set the Brush Size to 100 and the Opacity to about 30 .
3.
Paint some of the jagged peaks down to simulate the passing of a few
millennium (Figure 2-30 ).
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