Game Development Reference
In-Depth Information
The terrain won't show in the 2D view unless you paint a bit of elevation on it.
10.
Paint a couple of mounds with the Raise/Lower Terrain tool.
11.
Select the camera, and move it backwards (away from the camera icon)on the
z until its clipping plane covers the ground in front of the Quad (Figure
10-33
).
Figure 10-33.
The camera with the ground in front of the Quad in view
Before going any further, you will want to update the newly enhanced base scene and make a
few duplicates.
1.
Save the scene.
2.
Duplicate it in the Scenes folder, and name it
MainMenu
.
3.
Duplicate it again, and name it
SettingsMenu
.
4.
Duplicate it again, and name it
Credits
.
5.
Open the new MainMenu scene.
6.
Drag a prefab or two into the scene, and adjust their size and location by
watching the Game view. Keep the center area clear for the menu (Figure
10-34
).