Game Development Reference
In-Depth Information
Figure 1-27. Textures displaying alpha channels
6.
Select the Overdraw option.
Overdraw, the third option, shows how many objects must be drawn on top of each other from
the current vantage point. The denser or brighter the display (Figure 1-28 ), the more objects there
are that must at least be sorted, if not actually drawn. In mobile games, regardless of device and
operating system, this type of sorting is very costly and should be kept to a minimum.
Figure 1-28. Possible overdraw problem areas showing as bright areas in the Scene view
7.
Select the Mipmaps option.
 
Search WWH ::




Custom Search