Game Development Reference
In-Depth Information
The Configure button has a check mark to its left indicating that is was able to auto-map with no
problems.
4.
In The Animations section, check out the Preview window (Figure 6-29 ).
Figure 6-29. The Unity avatar, “Dude,” used to preview the skeleton's animations
When an animation is imported without a mesh, in the Animations window, the default avatar mesh,
“Dude,” is used to show the animations.
5.
Click the Play button to preview the animations.
The idle is pretty boring, the walk is a bit odd (what did you expect for a scarecrow?), the hanging-out
behavior is obviously the one you'll use in the game, and there's a half way down jump pose.
6.
Set the clips as per Figure 6-30 .
 
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