Game Development Reference
In-Depth Information
Figure 6-30. The animation clips for the SCAnimations asset
With the Humanoid rig, you got a lot of extra goodies. Most noticeable are the loop indicator dots:
green for good loop and red for no loop. In the walk behavior, the XZ will not loop because Z is the
forward direction. Note especially the Z Velocity for the walk clip, 1.151.
7.
Set the idle, walk, and hanging out clips to Loop Time.
Loop Pose is useful for motion-capture files where the start and end of the clips must be made to
match up.
8.
Set Root Transform Position (Y) to Bake Into Pose for the idle and walk.
There's one other very nice feature available for Humanoids. If you move the markers for the clips on
the time line, a mini graph appears, helping you identify the looping points on the graph. There again,
this is especially useful for mo-cap data.
 
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