Game Development Reference
In-Depth Information
Tip
If you don't see the number fields for the range slider, you will have to widen the Inspector.
2.
Push the Arm Down/Up Preview slider all the way to the left, and then adjust
the left knob slider to about -44 to move the arm out from the body a bit.
3.
Push the Arm Down/Up Preview slider all the way to the right, and then adjust
the right knob slider to about 95 to move the arm away from the hat a bit.
The arm is prevented from going too close to the body and too close to the hat (Figure 6-28 ).
Figure 6-28. The limits set for the left arm, down-up
4.
Repeat the process for the right arm.
The last section is for adjusting miscellaneous settings. They don't offer immediate feedback, so you
will have to go back and forth until they are correct.
5.
At the bottom of the Inspector, click Apply and Done to get back to the
Rig section.
The Scene view is restored.
6.
Click on the Animations Section.
It reports that there is no animation on the Scarecrow. So now you will find some animation to put
on it.
1.
Select the SCAnimation asset in the Animated Assets folder.
It has no mesh, so there is no preview.
2.
In the Rig section, set it to Humanoid.
3.
Click Apply.
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