Game Development Reference
In-Depth Information
section, you will find the Mapping and Pose drop-downs that may be able to help you if your
character has too much red showing.
Figure 6-25. The skeleton hierarchy in the Scene view and Hierarchy view
Next to the Mapping section is the Muscles section. This is where you can set the limits of the
character's movement and also adjust the mapping to account for characters of vastly different body
types (short and stocky, tall and thin, extra long legs or arms, etc.).
5.
Click the Muscles tab.
6.
Try adjusting the sliders in the Muscle Group Preview to see how the
character's rigging holds up (Figure 6-26 ).
 
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